Demo 9


It's been a while before i made a major update. For now no gamebreaking bugs nor exploits, but expect way more content and polishing for next time !

Ergonomy

☼ More precise controls
☼ Menu system
☼ Settings in the menu system (sound/music volume, keyboard type)
☼ Character Gallery
► Displays their statistics, levels and description
► Navigation through stances
☼ Manual FPS editing (from 5 to 100), limited by the computer power.
☼ Font completly remade, with 3 different colors (white, blue and orange)
☼ Loading screens more explicit and fluid
☼ Loading screens can be aborted (instead of waiting the end before exiting)
☼ Optimizations
►Some sprites are loaded just before we need them, until free'd when no longer used
► Gameloop which spares the CPU
► Out-of-screen letters aren't displayed

Gameplay

☼ Recovery system
► A missed attack will give full recovery
► A hit will give half recovery if the combo is failed
► A perfect combo will give no recovery
► Agility reduces the recovery by a %
☼ Basic AI which spams random attacks and sticks to its foe
☼ A player shortly blinks when hit
☼ Player vs Player mode
☼ Player vs AI mode
☼ Cooldown before a game start
☼ Victory/Defeat jingles
☼ An ending game will return to the menu automaticaly after 5 seconds
☼ Stances system. Not yet implemented in battles but present in the gallery
☼ Dynamic impact sounds, depending on the type (cut, pierce, blunt), the damage and the material

Files

Hand2Hand Project demo9.zip 11 MB
Jan 09, 2021

Get Hand2Hand Project

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