Pre-alpha 0.1.0.2


Greetings bored mortals, after breaking some features I'm back with new small improvements.

-QoL

Screen

☼ Fullscreen mode setting (enabled by default)
 ► In windowed mode expect some tearing and cropped borders
☼ The window is centered by default in the screen

New resolutions

Suggested by another tester, if you have some, you can suggest them too !
☼ 1200x768
☼ 1280x768
☼ 1280x960
☼ 1360x768

-Balance

General

☼ Received damage is divided by 1 + stamina/20 instead of 1 + stamina/10
 ► Chopstick no stamina, no changes !
 ► Ballpen divided by 1.05 instead of 1.1
 ► Unarmed divided by 1.1 instead of 1.2
 ► Gluestick divided by 1.2 instead of 1.4

Stamina made tanks too OP compared to other frail classes, which could synergies too well with high HP

☼ HP regen stops at the first bar, in other words it cannot regen past 200 HP
☼ HP regen stops at 20 + 10 x stamina total HP regenerated for this round
 ► For example, the Gluestick can regenerate 60 total HP within a round

Both of these changes would better temperate passive gameplay for tanky classes without making the frail ones too frail in mid-term

Chopstick

The objective here is to increase is mobility and reward compared to other heavier classes.

Neutral - Neutral - Neutral - Neutral
☼ 2nd, 3rd and 4th deals more damage and moves further back on hit

Back
☼ Moves further back on hit, compensated by faster animation time

Unarmed

It was too strong even against gluestick because of high DPS, mobility and reward. The plan was to improve its mobility but reducing the overall reward ; so the unarmed better fills the role of a close quarter nervous fighter.

General
☼ All heavy attacks deal less damage

Up
☼ The attack sound starts sooner

Neutral - Neutral - Neutral - Side
☼ The first attack has his two first hits damage reduced, but the third increased
☼ The other steps have their damage reduced
☼ Every step moves much more forward
☼ The second step moves a bit down
☼ The third step moves a bit up
☼ The last Side shakes the screen when hitting the ground, plus having a ground hit sound

This bread & butter combo would have lower reward for a bit more risk. When spammed it could deal too much damage against a recovering enemy. The move is now much more jucier !

Gluestick

High recovery and slow speed made the gluestick having too much reward, even by taking in account the nerfed stamina.

Heavy - Heavy - Heavy
☼ Reduced damage
☼ Faster swing compensated by slower startup and ending for each step
☼ The gunshot animation is much faster and knocks the gluestick further back

This attack had too much reward against a static enemy because of the long active frames.

Down
☼ The takeoff goes higher

This will make the gluestick punished a bit more easily by anti-air attacks, but on the other hand (ahah hand) this attack is a bit easier to hit slightly elevated enemies.

-Bug fixes

► [Pre-alpha 0.1.0.1] The menu click sound would sometimes fail to play Fixed
► [Pre-alpha 0.1.0.1] Animation combo replaced neutral combo by down follow, while down follow would never activates Fixed
► [Demo] Changing screen resolution would not load the progression bar for sounds in the option menu Fixed

-Behind the scenes

A bit more stability concerning the sounds, so even with absent data it have less chances to corrupt the game.

-Known issues

► Sometimes reloading the game would detect the wrong screen size
► Steam remote play would shred guest screen.
 > Uncheck "Enable hardware decoding" in steam settings for both host and client

-Suspected issues

► In rare cases, returning to the game menu could crash the game when unloading some classes

Files

Hand2Hand Project Alpha 0.1.0.2.zip 29 MB
Feb 19, 2023

Get Hand2Hand Project

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